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We are constrained in the amount of time each platform version is tested. And it's a very complicated game.We're also not a developer with an infinite (number) of resources. It's just that, our problem-and this is us, Larian-is that we just made a very big game.
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It's not that we don't want it out on Xbox. Other development outfits have expressed their disdain for Series S launch requirements, with calls to drop the system entirely-but IGN discovered that Vincke was reluctant to aim criticism at Microsoft, since first party assistance has been roped in: "We had support from the ATG group.
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Microsoft apparently enforces a policy that locks gameplay feature parity across Xbox Series X and S, and Larian has continued to struggle with technical issues, albeit now isolated to the lesser console (not that helpful given the circumstances)- IGN contacted studio head Swen Vincke for comment about this situation. We've run into some technical issues in developing the Xbox port that have stopped us feeling 100% confident in announcing it until we're certain we've found the right solutions-specifically, we've been unable to get splitscreen co-op to work to the same standard on both (systems), which is a requirement for us to ship." The studio admitted- earlier this year-that software engineers were struggling to get the split screen multiplayer mode in Baldur's Gate 3 running adequately on both Series X and S hardware: "We've had an Xbox version of Baldur's Gate 3 in development for some time now. Xbox Series console owners were seemingly left out in the cold with last week's announcements-Larian is yet to confirm a solid launch date for current generation Microsoft systems.
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Larian Studios recently announced that the PlayStation 5 version of Baldur's Gate 3 is getting postponed by a week-from August 31 to September 6, with PC gamers happy to discover that they will be treated to an earlier release (adjusted to August 3).
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